Trending

Update Valorant Patch Notes 5.12

Update Valorant Patch Notes 5.12

Mendekati season terbarunya Valorant yang merupakan game First Person Shooter akan segera memberikan update permainannya dengan Patch terbarunya yaitu Patch 5.12. Pada update terbarunya nanti Riot Games sebagai pengembang permainan ini, akan menyesuaikan kemampuan agent dan cost pembelian pada kemampuan atau utilitas dari masing-masing agent di Valorant.

Menariknya pada update Valorant dengan Patch Notes 5.12 ini adalah beberapa kemampuan atau utilitas seperti Incindiary Brimstone dan Snakebite milik Viper kini bisa merusak utilitas musuh.  Namun dengan satu tembakan juga akan lebih mudah untuk menghancurkan utilitas musuh yang lainnya.

Pada agent lain seperti Killjoy yang memiliki kemampuan Lockdown akan ditambah kekuatannya agar tidak mudah dihancurkan dengan satu utilitas agent lain. Sedangkan Boombot milik Killjoy dan Prowlers milik Fade akan dikurangi kekuatan dan kemampuannya.

Berikut update beberapa Agent di Valorant Patch Notes 5.12:

BREACH
./Rolling Thunder (X)
 ./Ultimate Points increased 7 >>> 8

CHAMBER
./Headhunter (Q)
 ./Updated Stability Curve
  ./Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range.

./Rendezvous (E)
 ./Chamber now places a single anchor that can be teleported to while inside its range
  ./Radius increased 7.5m >>> 13m
 ./Removed teleport activation height restriction
  ./You can teleport to the Anchor while on different verticality so long as you are within its radius.
 ./Increased weapon equip time after teleporting 0.4s >>> 0.7s
  ./Headhunter is unaffected by this change
 ./Destroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.
 ./Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting.
 ./Health decreased 80 >>> 50

./Trademark (C)
 ./The trap is now range restricted
  ./Trademark will disable when Chamber moves out of range, and reactivate once he is inside.
 ./Can now be recalled mid-round without line of sight
 ./30s cooldown on recall
 ./Destruction remains permanent
 ./Initial Arm Time increased 2s >>> 4s
 ./Health Increased 1 >>> 20

./Tour De Force (X)
 ./Fire rate decreased by 57.5%

./Slow
 ./This applies to both Trademark and Tour De Force
  ./Reduced duration 6s >>> 4s

CYPHER
./Trapwire (C)
 ./Health increased 1 >>> 20

FADE
./Prowler (C)
 ./Health decreased 100 >>> 60

HARBOR
./High Tide (E)
 ./Duration increased 12s >>> 15s

./Cascade (C)
 ./Duration increased 5s >>> 7s

KAY/O
./ZERO/POINT (E)
 ./Health increased 1 >>> 20

./NULL/cmd (C)
 ./Ultimate points increased 7 >>> 8

KILLJOY
./Lockdown (X)
 ./Health increased 150 >>> 200

./Nanoswarm (C)
 ./Health increased 1 >>> 20

OMEN
./Paranoia (Q)
 ./Cost decreased 300 >>> 250

PHOENIX
./Blaze (C)
 ./Cost decreased 200 >>> 150

RAZE
./Boom Bot (C)
 ./Health decreased 100 >>> 60

./Blast Pack (Q)
 ./Health increased 1 >>> 20

SAGE
./Barrier Orb (C)
 ./Fortify delay increased 3.0s >>> 3.3s

./Healing Orb (E)
 ./Self heal total amount decreased 60HP >>> 30HP
 ./Ally heal total amount increased 60HP>>> 100HP

SOVA
./Recon Bolt (E)
 ./Health increased 1 >>> 20

SKYE
./Trailblazer (Q)
 ./Cost increased 250 >>> 300

./Regrowth (C)
 ./Cost decreased 200 >>> 150

VIPER
./Viper's Pit (X)
 ./Smoke integrity regen time 5.0 >>> 25.0
 ./Max time out of smoke decreased 15.0 >>> 8.0
 ./Ultimate points required 7 >>> 8

YORU
./Gatecrash (E)
 ./Health decreased 100 >>> 60
 ./Cost decreased 200 >>> 150

Dapatkan berita terbaru dari sedikitau di Google News.

Baca Juga

Posting Komentar